Enzo Benvengo - Portfolio
Programming with Unreal C++ to develop advanced gameplay features, performant operations, and extending the editor.
Using Unreal Blueprints for prototyping and making simple gameplay tasks, features, and tools to help the development of the game.
Using Unity C# to develop simple projects for mobile platforms.
In this video I show the three projects that I developed using Unreal Engine. TVMAN, a horror game where the goal is to destroy all TVs, FPS Project, a prototype shooting game and Slime Game, my most recent project on creating slimes.
I started my development interest in 2013 creating simple 2D games with Game Maker 8.1 and no coding. In 2014 I decided to learn Unity C# where I developed some prototypes (first-person shooters and puzzle games). In 2017 I enrolled in the computer technician course at Etec and continued my studies and game dev enhancements. Since 2017 I am learning unreal engine and I try to improve myself every day. My expectations with Unreal Engine 5 are very high and I intend to use the engine as soon as it is available.
Presidente Venceslau - SP
evbenvengo@outlook.com